January 30, 2009
Through the month of January, there were over 50k downloads across several external mirror servers and my own. I’m happy to see that some websites even posted reviews and strategies for the game. The positive response to this game is very good news and it’s incredibly inspiring as I continue internal developments to make the game even better. I’m glad to see that there are others out there who enjoy playing Zombpocalypse as much as I do.
January 25, 2009
For anyone trying to download the game over this past week, I am sorry if your download is slow or not connecting. I’m doing my best to work with my web host and I hope to mirror this download elsewhere when I get the chance. I’m glad to see that there is such a high demand for the game. I did not expect this at all. In January alone I’ve had around 30,000 hits to download Zombpocalypse. At around 40MB per download you can do the math
so I appreciate your patience as I work through this bandwidth problem.
January 21, 2009
As part of some major restructuring and house cleaning, Normal Manager may likely be seeing its final days.
(more…)
I’ve used the term “unified” rendering pipeline a few times throughout the website so I figured I should write a little about it here. I’ve had quite a while to work with this type of architecture on Zombpocalypse and I hope to pass on a little of that knowledge.
(more…)
Yea! I’m finally part of these internets things.
Okay seriously, I hope to use this blog as a portal to write to anyone who might be interested in my developments and wants to comment without the formality of sending me an email. In the best timing ever, I’ve decided to add this blog to the site now that development has slowed to a near halt. I’ll be taking a short break to catch my breath after my recent race to IGF. I’ll have a postmortem on my recent development experiences up here in just a bit.