Zombpocalypse development is currently on hold for an undetermined amount of time. =( I had some high hopes for the game and this just burns me. There are a couple of factors that have weighed in on this, some personal, some financial, but mostly has to do with a lack of interest from other parties. I have been looking for an artist to partner on this project and bring it into the next level of visuals while I refined the gameplay but it’s been a total failure. This isn’t anything new so I’ll give you the short story: » Read more..
Archive for February 23, 2009
When it comes to code there seems to be a law that says every problem inevitably has a solution that is fast, clean, and ultimately wrong. I’ve spent a lot of my time recently adding optimizations to the Zombpocalypse code and it has broken just about everything.
Warning: This blog post has a lot of spoilers to MGS3 so don’t bother if you’re not done playing that game.
I don’t have too much time here so I’ll make this post as short as possible. I read an article this morning that just burned me. I know that it was just an opinion piece and this is just my opinion. You are welcome to check out the article here: