In my younger days I was still trying to find myself; find a hobby that I enjoyed. I got into a lot of trouble in those days for unimaginable things, throwing rocks in the neighbors pool, or shooting arrows through the carport tin roof (don’t ask). These are things that kids get into when they don’t have an outlet for their unbound energy. Though I had played games before on systems like the Colleco Vision or the Atari 2600 and 5200, the first gaming console that I could call my own was the NES.
Archive for May 17, 2009
I’ve been thinking recently. One of the issues that I had with making an arcade shooter was the lack of story. With a game that is set squarely on the foundation of quarter munchers, it’s kind of hard to squeeze a story into the picture. I did write a story; one that describes the experiences of the nameless character you play as in the game. The truth is, he has a name and » Read more..
Okay, I had very mixed feelings about buying this game. Reviews were really hard on it, but I never got a chance to play Butcher Bay on the original XBox so this was an opportunity for me to catch up on both titles as once. I’m also probably one of the ten people who actually enjoyed the movie chronicles; though I do enjoy watching bad sci-fi for some strange reason. I know I’ve said in the past that I would never pay $60 for a generic FPS game, but this one seems to have some real firsts in it and I wanted to try it for myself. It also helps that I had a $50 Best Buy gift card and I was basically paying for two $30 games and not just one $60 game. In the end two full games for $10 is not half bad.
I found an interesting quote today. “Desire leads to suffering.” It is definitely something that speaks loudly to me; my desires to achieve beyond my limits have taken their toll for sure. The idea that desire leads to suffering basically means that we should accept life and accept what is, is. It’s a common thread of many phylosophies that spawn from Buddhism and seems to have brought piece to a lot people. I don’t know where the line is drawn between accepting life and and just settling, or maybe they are one in the same. Settling just sounds pathetic, though I’ve never met a happier person than someone who’s done nothing with his life and doesn’t even care. So who is right; the laborer or the louse?
I’ve been hearing a lot more about XNA recently; it has suddenly gotten more attention than usual. I suppose it may have something to do with Microsoft holding another competition like they did last year. It sounded interesting at first, until I did a little investigative research into XNA for the 360.
I did some digging around and couldn’t find a really helpful tutorial on making textures tile easily. There are some really complicated ways to do it that will likely produce better results than what I am about to show you but this is a nice quick fix that is sure to work 90% of the time. This technique assumes that you’ll be using some kind of noisy texture like dirt, tree bark, gravel, wood chips, etc. If you are using solid colors or cartoon shading then you might be better off just hand painting the edges to tile properly.
Did I get your attention? Okay it’s not as serious as it sounds, I live in Florida and it’s to be expected wherever you go around here. The common law of Florida is pretty much that if you see a body of water it’s likely to have a gator in it and guaranteed to have snakes.
I was walking on a trail behind an office park; the trail wrapped around a lake and was about a mile long. I wanted to take some reference photos of foliage and different plant species and tree barks, etc. Mostly I just wanted to try out a new lens I just bought. Ofcourse while I was looking up at the trees I didn’t see this little guy, who I nearly stepped on. Apparently he was taking in a little sun because he barely moved and I was standing only a foot or two away. I don’t think he was poisonous; probably some kind of water snake or rat snake, but he did startle me a bit. You don’t expect these guys to just sit and chill next to you; normally snakes are pretty non-confrontational. Maybe I caught him by surprise as much as he did to me :).
I’ve really been struggling lately with the camera design in Zombpocalypse. It worked great for the environments I created because they were designed to be small and confined and organized like a theater stage. This meant that I could fabricate arbitrary blockers that would keep the camera relatively safe from visible objects. You might notice that the environment objects, including the buildings toward the top of the screen were tall and more elaborate than the content near the bottom of the screen. I purposely designed the environments to build up in a pyramid fashion. Objects near the bottom of the screen were generally short, like a fence or low-hanging barrier. Objects near the top of the screen were tall and occluded much of the players view to keep from seeing what was behind those buildings. It worked great to give the impression of a much larger world but what if I wanted to expand that arena?? What if I wanted to create a small part of the city to roam around in? The camera would constantly be clipping through some tall building as the player walked down a random street.
I thought about using a dolly camera similar to Dead Rising but I really liked the 2D gameplay you get from locking the camera. I think it opens up the game to people who don’t want to manage camera controls on top of shooting, running, ammo management and everything else. Sigh…