Over the last few years my primary source of income has been working for a serious games company. Recently I’ve been debating over the differences between, what I call, private games development and commercial games development. Having sat on both sides of that fence, I can say that there is a lot to debate over.
» Read more..
Archive for August 30, 2009
The Serious Difference
Wolfenstein: A Sad Day for PC’s
When I walked into my local Best Buy to purchase the new Wolfenstein I was asking myself the fateful question, “what platform should I buy this game on?”. I was, after all, an Xbox 360 owner and I do have a fair gaming rig, certainly not the top tier. Truthfully, it wasn’t much of a question. » Read more..
Undead Rising: Zombpocalypse Just Won’t Die
Just a quick shout out for
since they recently posted about Zombpocalypse. Feel free to click on icon and read about it. Not a long article but this isn’t a long game so I think it was only fitting. Much thanks to the writer.
There is also another shining article scheduled to be released in October from http://unnamedgaming.com/. I’m happy to see people are really getting behind it. UNG is especially working hard to get Zombpocalypse noticed by promoting it through professional channels as well. I can’t thank those guys enough.
Soothing the R.A.G.E
In the not-too-distant past we all heard the news, “id Software sells out to Zenimax”. My first action was to pick my jaw up off of the ground, and my second was to Goggle Zenimax. Who the heck were these guys and who did they threaten to get that deal to pass? I suddenly had flashes of the Coca Cola secret formula commercial; id Software would be doomed forever. » Read more..
Why it’s Bad to Try
I recently started up a new game of Dead Space. Overall I recall having an enjoyable time the first go around and thought I’d play the role of completionist and pick up a few extra achievements. The first time I played Dead Space, it took me about 11 hours to beat the game, but I poked in ever corner and picked up just about every item I could along the way. I also played the entire game with just the plasma cutter; using the ammo from the other weapons as sale items to help feed my need for power nodes. I suppose this was made easier by the download for the Elite Suit on Live. It felt kind of like cheating to start out with a level-5 armored suit but it was free and I guess that means they wanted me to use it =). There were a couple minor flaws in the game, like not knowing the subtle distinction between fear and anxiety… The constant loops of pipe banging were more nauseating than fear inducing. They often left me muting the game; especially while in a menu. Fading the environment sounds while navigating through the store or upgrade kiosk would have been a much welcome addition. Other than that little nuisance, I’d almost call it a perfect 5/5 game… Almost… which leads to the point of this post! Games should not try to be something they were never meant to be; they should focus on what makes them fun and exploit that nugget of goodness.