I’ll definitely talk more about it when I get closer to a complete game. Just know that, even though this is not a zombie shooter, it is shaping up to be real competition for Zombpocalypse. The action is pretty intense and the AI has much more variety. On top of that, it will be available for download on your Xbox 360. I’m getting pretty stoked over the progress so far, and I can’t wait to tell you guys more. Hang in there. » Read more..
Archive for August 30, 2010
Decal Creator Updates
There are a couple of updates for Decal Creator!
- Decal Creator now has an unlimited source license for companies that wish to build a copy for multiple workstations. The source code has been tested up to Maya 2011 64bit.
- For the less rich, a fresh build is available for Maya 2011 64bit users. The personal edition is much cheaper than the unlimited license, and works great for personal use or freelance work.
- As with all versions, the price has gone up, but previous owners of Decal Creator Personal Edition get a free upgrade once again. Thanks for your support.
The Game Store for Developers
I keep reading that “digital distribution is the way”. It seems to be the strong push, and future generations will likely accept it more easily than I have. I still don’t know that I have accepted it, as I own very little digital content outside of my music collection (which I translated from my CD collection). The only thing that I seem to have accepted is digital services, like Netflix. In a strange way, I justify it as a bargain because I watch far more movies and shows than it would cost me to purchase them, so the economy works in my favor. With video games, I just can’t bring myself to paying for anything digital, other than little dollar games.
There is something about the video game experience that begins before you even sit to play the game. The thrill of the hunt for an anticipated title, getting your buddy/girlfriend to drive because you know that you’ll be reading the manual on the way home, cracking open that case and holding a physical medium in your hands, knowing that what you have in your hands cannot be taken away because your account provider doesn’t want to support it anymore. I can’t imagine paying for digital content and having it taken from me, without warning. This has already happened in several other forms, such as digital books. All of the things that digital content can not provide are lost to a generation of people who make purchasing decisions from the first 2-5 minutes of the game.
Zombpocalypse FAQ
“I saw a game on PSN/XBLA called Zombie Apocalypse, did they steal the game from you?”
I’ve been asked this question many times. All I can say is that I was first, beating them to the punch by nearly a year. All I can say is that the weapon load outs are STRIKINGLY similar to Zombpocalypse, and the gameplay seems almost ripped from the same pages. Is one year enough time to make a clone? Maybe, maybe… I’m not saying that they stole my game, I’m just saying.
There have been a number of games post-Zombpocalypse that have borrowed the same formula, but it’s a free market and clones are technically not illegal. Games like Zombie Apocalypse are a good example of what happens when a small idea gets funding. I wish I could say that I had something to do with their development efforts, but I had nothing to do with that game.