Archive for November 28, 2011

What are the Swan Songs of this Generation

For some reason I started my day feeling nostalgic this morning.  Maybe it was the smell of chai tea brewing in the kitchen or the Christmas shopping that I managed to squeeze into my lunch break, but I found myself thinking about a lost time.  I thought about the console generations of the past and how the consoles of my childhood always seemed to go out with a bang, how each console had numerous swan songs that felt like a warm thank you to all of us who bought their console.

The NES in its late years saw some amazing Ninja Gaiden titles, Super Mario Bros. 3, and a number of other memorable games.  The SNES and Sega Genesis had an amazing array of games to play them out including some sleepers that amazed us all.  I get giddy when I think of all the amazing titles from that 16bit era and it would be impossible for me to narrow the scope in this blog to just a few.

The Playstation 1 and 2 both had strong finishing titles including Final Fantasy 9 and God of War 2, respectively.  Of course these two titles were simply drops of sand in the hourglass of all the great PS1 and PS2 games that helped us say goodbye to that generation.  Both systems said their goodbyes with a technological prowess that was thought to be impossible at the start of their lives.

Even the original XBox somehow managed to wrangle Doom 3 into it, an amazing achievement when you consider that your average PC was unable to obtain full frame rate until long after the XBox was gone and dead.  The XBox could have had at least one more strong year, but at least it showed the world that Microsoft was a contender.

Now that we are coming to the end of this generation of consoles, I have to ask myself; will this generation have its swan songs?  I look at Nintendo, and their DS is having a strong goodbye with titles like Aliens: Infestation and solid Castlevania games, but the Wii is showing signs of a complete abandon ship.  This year, in 2011, it was a sad time for any kid who only had a Wii in his family room.  If you are not a fan of the Just Dance series, you probably spent your days *gasp* outside, playing catch or something instead of combing your local game store for the next big Wii release.

More and more it seems that Nintendo’s first party library is too much for its internal development teams to get their heads around.  Spread thin across the staples like Mario, Zelda, and Metroid they are now forced to work on multiple iterations of DS, the Wii and now Wii U hardware.  None of this includes the revived franchises such as Kid Icarus or the mixed franchises like the Kart and Smash Bros. series.  Nintendo is falling behind in first party releases and refusing to ship quality jRPG titles that have already been translated for European markets, and as a result, it appears that they will probably let the Wii die quietly.  With a whimper and a sigh, we’ll look back on the Wii and only have Skyword Sword as its defining/shining star, in a time when the Wii is practically on an IV drip and begging you to pull the plug.

Microsoft seems to be lining up Halo 4 as its final thank you to the core gamers, while Sony seems to be blowing its load a year early.  Microsoft is pushing hard in the casual direction which scares me.  It makes me think that this piece of hardware that was made for core gamers is going to putter out and lose its core mojo in the final moments of its life.  They are quickly positioning the XBox 360 as a kid-brother machine, but hopefully they do not forget the people who plan to keep their box.  Kinect mini-games and new shirts and hats for my Avatar are not exactly my idea of a farewell party, more like a lame office party where attendance is mandatory.

I do wonder what Sony has planned after a year of all the big trilogies closing the books.  Perhaps another God of War or Killzone to round out the last days of the PS3 would be in order, but whatever they do I am sure it will be big.  Sony doesn’t seem to know any other way except to go big or go home in their final stretch and you gotta love that much about them.  If that rumor about a Sony licensed fighter is true, then it would be one hell of a swan song, especially if they commissioned Capcom to take the helm on that project.  With the resurgence of fighters this generation, it could be the modern day Teenage Mutant Ninja Turtles: Tournament Fighters. (An awesome but maybe lesser known fighter on the SNES by the way)

 

Giving Purpose to Shooting Aliens in the Face

I’m not going to lie, this entire blog post is a shameless plea for your assistance, but it is also a reflection on an alternate approach to telling a full-fledged story without a Hollywood budget.

I have been working hard lately which is why I have not found the time to blog.  Living a busy life as an engineer/manager/business developer by day and an indie developer/novelist/father/husband by night, I have not had much time to stand on my soapbox.  I have been writing an outline and draft for a science fiction novel, a story that I’ve wanted to tell for a long time.  I just recently started my Kickstarter campaign that is meant to serve two roles.  First and foremost, I want it to be a successful first print of the book.  Lastly, I would like for it to be an introduction into a universe that I simply could not explain in the confines of a dual-stick shooter.

I am a fan of shooters and action games as much as I am of RTS or a well paced RPG.  The arcade shooter is a special kind of beast however.  The scale of those games make them ideal for indie developers because they let you focus on that “10 seconds of fun” concept.  This is all well and good but what kind of story can you really tell in 10 seconds or less?  And to add to this limitation, what kind of fan would want to listen or read through a story when they specifically booted your game to shoot things in the face?  Circling all of this is the overbearing truth that telling a story in the confines of a video game either requires Hollywood budgets or is told in a way that is so inventive that it only comes along maybe once in a console generation.  I am not so pretentious to think that I am the man to reinvent storytelling for the gaming industry, and so I had to search for another way.

I have been asking myself these questions for some time now and over this last year I came to conclusion that a bit of transmedia storytelling may be in order.  A novel would allow me to focus on a very narrow and personal story, a story that is centered around two individuals who are not out to save the world and not “the chosen ones” of any forgotten race.  Instead, it is an attempt to humanize one of the planets that you as the player are asked to protect in the game.

Seizonrenda was an early attempt at many things.  It was my first experience with XNA and the Xbox Live Indie Games publishing service.  It was also the first time that a game of mine was met with such mixed reviews.  While some ran it through the grinder with very ugly words, others hailed it as a fun twist on a classic game mechanic.  If this Kickstarter campaign is a success, I am hopeful that it will allow me to bleed fragments of this story into the “10 seconds of fun” that I fully plan to refine in the sequel to the game.

Kickstarter Campaign: http://t.co/a93qBNBg

I have this theory that if the hyperlink spreads beyond four degrees of separation from you the reader, this campaign has a very real chance of success.  If I have to post pictures of crying babies to guilt you into sharing the link, I am not above that!  Reaction to some of my early chapters from trusted sources tells me that I must be doing something right because they keep asking for more.  I do hope to make this happen and I think that it would be a fantastic experiment in blurring the line between books and video games on an indie scale…