Since I’ve been getting back into XNA lately, I thought I’d share a simple but effective approach to screen independent UI. It’s a technique I’ve used for as long as I can remember and later adopted it into my XNA projects. If you’ve ever found yourself working with UI and suddenly (for performance reasons, whatever) you now need to consider alternate resolutions, this can be a scary thing while you are knee deep in development.
Archive for January 22, 2012
Enjoy the first public images of my game currently in development!
A must read! Visit http://bit.ly/zcV4tn for a complete list of all the places you can find the book.
This is a story to help explain some of what is going on in this game. Hope you enjoy it.
Sit back ladies and gentlemen, this story is going to take a while to explain. It was a strange way to live this past year of my life, but I am here to tell you have life has a funny way of making you do things, things you never thought possible.
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Yes, I said 101 which might be a slight exaggeration but not by much. This high level breakdown assumes that you either have used these tools, or can figure it out quickly enough. This is not meant as a comprehensive tutorial, just a checklist for everything you need to do to make sure your file is sanitized for publishing on Amazon, B&N Online, iBookstore, and other digital outlets.
Tools You’ll Need
- Calibre is a great tool for managing and converting to various formats.
- SIGIL is a lifesaver. It auto-cleans your EPUB and tells you exactly what is broken. Unforunately, it doesn’t tell you exactly how to fix it, so you’ll need some CSS experience to clean up your file.
- EPUB Checker 1.1 or later. This application will verify that your file is ready for use by online publishers like Lulu.com