When I look at the state of the industry, I sometimes ask myself if it is worth it. This may sound a lot like the grumblings of someone who remembers the past more fondly than they really were. That is entirely possible; but soak in the list and just extrapolate where we will be in another 10 or 20 years of gaming history. Does it make you proud to be a part of that future, to be a contributing factor in it?
I’ve found myself picking up new hobbies in recent years, forgoing potential gaming time for something more… well… gratifying. I feel like the joy of games, at least what I enjoyed about games, is nearly gone. What was once a blinding experience is little more than a faint glow in the modern game experience. I’m not just talking about the game content itself, I’m talking about the experience of purchasing, playing, and beating a game; from beginning to end. I’m talking about the sensation of finishing a game without the sinking feeling that DLC is around to corner to tell you the true ending, for another $10. » Read more..
Maybe I’m spoiled or jaded, or maybe I am just searching for something different these days but for all the hype and leaked specs I’m still not excited about the next generation of consoles. I don’t know why, but I feel like I should be more excited by now and still, nothing. » Read more..
Most sane developers will tell you that making a game on your own is frankly a terrible idea. They will tell you that it is likely to fail, it will play like crap, it will look like it plays. The first advice that most sane developers will tell you is to form a team if you want to finish anything. This (quite possibly insane) developer is telling you that it doesn’t have to be that way and, in many cases, teams are a sure way to fail.
Let me first preface this argument by saying that if you are looking to make the next World of Warcraft or Call of Duty on your own, reference the first sentence then promptly close this window. I am about to tell you a few truths about working alone and working in teams, all of it under the prospective title of “indie” development. » Read more..
I recently read an article that went into great detail about why frame rate is the wrong metric to determine the fluidity of a game experience. Though I may agree with the general concept, I can’t completely agree with the sentiment that Frames Per Second (FPS) is a worthless metric that needs to be replaced.
If we remove some obvious conditions from the equation, you’ll find that FPS is a brute but useful method to improving responsiveness. The most obvious condition is large stutters caused by resource loading or video drivers suffering from bandwidth issues. Assuming that the game has properly balanced their resources for the machine that is being used, we can get down to the root of the issue. » Read more..