Archive for October 18, 2012

The Breaking Point

There seems to be a lot of conversations going around about gaming fatigue.  FPS games are everywhere and in all forms.  Genre’s are melding and muddying the waters to a point that everything kind of feels like an Action-RPG-FPS-Strategy-Tactical-Fantasy-Military-Shooter (ARFSTFM).  It’s difficult for consumers to pick through the noise and find something that appeals to them.  An overwhelming sense of sameness has been taking effect for quite some time.  There are plenty of fingers to point at, the stretched console cycle, the proliferation of Unreal Engine going uncontested, the ripple effects of games like Call of Duty, Gears of War, God of War, even the budgets and the risks that investors are willing to take in a deflated economy.  I can’t help but wonder where the breaking point is, or what developers will do when we get there.  Some might argue that we’ve already passed it, but things can certainly get much worse still. » Read more..

The Cost of Making Games

Living the indie life often means living two lives, the boring and safe day job followed by your moonlight gig as an indie developer.  To be honest, I live this life because I’ve never been much of a gambling man.  I learned a long time ago that the house always wins.

I do question myself a lot, and typically while working my boring day job.  I question if it’s worth it, if years of failures and mediocre successes under the unnatural constraints of a lone developer are worth the grief of being indie.  Why not combine my enthusiasm for game development and my sun-lit hours and just work in the games industry? » Read more..

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