Retribution is available now! http://bit.ly/ITT0yV
There are so many little subsystems within Retribution that it is hard to keep track of them all sometimes. The augmentation system is probably the most obvious, allowing the player to upgrade their ship over time. With that, there is a kind of leveling system that works hand-in-hand with the augmentations. On top of all of that, there are layered features like high score tables of course, but also also gamer trophies. Taking high scores even further I’ve circumvented the limitations of Xbox LIVE Indie Games with a global ranking system. This system allows players to use their phones and tablets to easily submit their scores to a global database on the web. From there, anyone can see if their score was enough to make the short list of the top players in the world. I think it turned out pretty well, considering the limitations that I had to work with.
Sprinkled between all of the big systems that I already mentioned are the micro decisions in the game. Each enemy has a unique behavior, giving their patterns a very old-school feel. The combinations of those patterned behaviors is where things get very deadly. Some of those most deadly enemies are the ones that do not directly charge after you. Leaving some enemies unattended is a regretful decisions and other enemies are generally harmless, even if they are unpredictable. This unpredictable nature however is what makes them difficult to read and can result in unexpected collisions. Blending these enemy classes into a completely dynamic and chaotic play-field makes for some intense moments.
Oh yeah! I almost forgot the Overdrives (like I said, a lot to keep track of). This is a huge part of staying alive in Retribution. Not using your Overdrives is a sure way to die early and often. Learn the strengths of each Overdrive and when to use them. This is the key to living longer and scoring high.
If you purchased the game, check out the Special Features. There is a bunch of great commentary in there and a list of all the trophies in the game.