Big thanks to the people out there purchasing Seizonrenda. I am working on an update to resolve some undiscovered bugs.
Bugs to be patched:
- There is a case that can cause your controller to not stop rumbling. (meanwhile, you can go into the pause screen, or Xbox guide menu to stop it)
- Minor visual artifacts caused by improper aspect ratios for render targets.
- Particle effects should be crisper.
- Performance enhancements (Work in Progress).
I am pushing a lot of limits for the XNA environment and, as a result, am running into some hitches when the screen starts loading up with bad guys. There are literally hundreds of targets, moving independently, tracking the player, in full spherical 3D space. Yes… It can get a little crazy to manage all of that and keep 60fps at 720p, but I try my hardest. Right now the garbage collector is killing me on the Xbox. I need to find a way to cache the instances that i am destroying, and re-use them later.