Seizonrenda 1.1 Update

The 1.1 update for Seizonrenda should be coming out soon.  I just have a few more votes to get past the Review process.  In case you don’t know, here is a break down of the current list of improvements scheduled with this update.  I’m hoping that these improvements will help smooth over the game experience for people and broaden the appeal a bit.

  • controller #2 losing focus on obscure purchase case is now fixed (prompts to log in)
  • end-wave bomb now kills everything, even things off screen
  • fixed some minor effects artifacts
  • tweaked particles to be more defined
  • having to set the rumble every frame on xbox to register zero rumble =/.
  • fixed an issue with projectile velocities while moving.
  • raised the drop height to give the player a little more time to dodge.
  • ADDED a notification for when Speed is ready
  • ADDED sounds for enemy death and small asteroid explosion
  • tweaked sound levels to be more balanced
  • tweaked wave patterns. first wave is slightly easier now, but ramps up faster by around 3 or 4.
  • OPTIMIZED wave patterns. using a factory for enemies to reduce some garbage collection stalls.
  • ADDED a pick-up item that randomly appears near the end of each wave. Gives lots of points to auto-fill Overdrives.

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