The 1.1 update for Seizonrenda should be coming out soon. I just have a few more votes to get past the Review process. In case you don’t know, here is a break down of the current list of improvements scheduled with this update. I’m hoping that these improvements will help smooth over the game experience for people and broaden the appeal a bit.
- controller #2 losing focus on obscure purchase case is now fixed (prompts to log in)
- end-wave bomb now kills everything, even things off screen
- fixed some minor effects artifacts
- tweaked particles to be more defined
- having to set the rumble every frame on xbox to register zero rumble =/.
- fixed an issue with projectile velocities while moving.
- raised the drop height to give the player a little more time to dodge.
- ADDED a notification for when Speed is ready
- ADDED sounds for enemy death and small asteroid explosion
- tweaked sound levels to be more balanced
- tweaked wave patterns. first wave is slightly easier now, but ramps up faster by around 3 or 4.
- OPTIMIZED wave patterns. using a factory for enemies to reduce some garbage collection stalls.
- ADDED a pick-up item that randomly appears near the end of each wave. Gives lots of points to auto-fill Overdrives.